Interesting article on XBox 360 and Proceedural Synthetis
This article at Ars Technica goes into some detail about the new XBox 360's proceedural synthesis scheme for scene generation. I found this article very interesting as it is taking approaches that I referred to in my previous post. The interpolation and synthesis of 3D models is an approach that may be used in a the computer visualization system such as I was talking about.
This sounds pretty cool; If it works like Ars is claiming then scene programming can be abstracted into semantic representations. It probably isn't as far along as what I was imagining, but it sounds very promising. For Microsoft to be using this approach, it is likely that their R&D labs are anticipating much more complex uses of this technology.